Files
Halcyon/sim/step.go
T
2026-09-19 20:21:47 +02:00

176 lines
4.8 KiB
Go

package sim
import (
"fmt"
"sort"
"wh/config"
"wh/fixed"
"wh/vm"
"wh/world"
)
// RunDay simulates one full day, mutating the state, and returns the result.
func (s *State) RunDay(cfg config.Config, in DayInput) (DayResult, error) {
if err := cfg.Validate(); err != nil {
return DayResult{}, err
}
res := DayResult{Day: s.Day}
dayStart := s.Day * config.SecondsPerDay
dt := int64(cfg.TickSeconds())
// Launches: ships appear at the station, matching its velocity.
stPos, stVel := s.Station.Orbit.State(dayStart)
for _, l := range in.Launches {
if len(l.Program) > cfg.ProgramBytes {
return res, fmt.Errorf("ship %d: program of %d bytes exceeds limit %d", l.ShipID, len(l.Program), cfg.ProgramBytes)
}
cpu, err := vm.New(l.Program, cfg.RAMBytes)
if err != nil {
return res, fmt.Errorf("ship %d: %w", l.ShipID, err)
}
s.Ships = append(s.Ships, &Ship{
ID: l.ShipID, Owner: l.Owner, Hull: CommandShip,
Pos: stPos, Vel: stVel, Fuel: fixed.FromInt(CommandShip.FuelCap),
CPU: cpu, Alive: true,
})
res.Events = append(res.Events, Event{0, l.ShipID, "launch", ""})
}
sort.Slice(s.Ships, func(i, j int) bool { return s.Ships[i].ID < s.Ships[j].ID })
// Uplinks land in the RX buffer at the start of RAM.
for _, u := range in.Uplinks {
sh := s.ship(u.ShipID)
if sh == nil || !sh.Alive {
continue
}
n := len(u.Data)
if n > cfg.CommBytes {
n = cfg.CommBytes
}
copy(sh.CPU.RAM[:cfg.CommBytes], u.Data[:n])
sh.UplinkNew, sh.UplinkLen = true, int32(n)
}
var sold [world.NumOre]int64
for tick := 0; tick < cfg.TicksPerDay; tick++ {
now := dayStart + int64(tick)*dt
stPos, stVel = s.Station.Orbit.State(now)
tc := newTickCtx(s, cfg, tick, now, stPos, stVel, &res, &sold)
for _, sh := range s.Ships {
if !sh.Alive {
continue
}
sh.CPU.Run(&shipBus{tc: tc, sh: sh}, cfg.CyclesPerTick)
s.physics(cfg, sh, dt, tick, &res)
if sh.Alive && sh.Mining {
s.mine(sh, tc.now+dt)
}
}
}
for _, sh := range s.Ships {
if sh.Alive {
res.Downlinks = append(res.Downlinks, Downlink{
ShipID: sh.ID,
Data: append([]byte(nil), sh.CPU.RAM[cfg.CommBytes:2*cfg.CommBytes]...),
})
}
sh.UplinkNew = false
}
s.Market.EndOfDay(sold)
s.Day++
res.Hash = s.Hash()
return res, nil
}
func (s *State) ship(id int64) *Ship {
i := sort.Search(len(s.Ships), func(i int) bool { return s.Ships[i].ID >= id })
if i < len(s.Ships) && s.Ships[i].ID == id {
return s.Ships[i]
}
return nil
}
// physics applies gravity and engine thrust for one tick (semi-implicit Euler).
func (s *State) physics(cfg config.Config, sh *Ship, dt int64, tick int, res *DayResult) {
dtF := fixed.FromInt(dt)
// Engine.
if sh.Throttle > 0 && sh.Fuel > 0 {
th := int64(sh.Throttle)
if th > 1000 {
th = 1000
}
thrust := sh.Hull.Thrust * th / 1000
burn := fixed.FromInt(thrust * dt).Div(fixed.FromInt(sh.Hull.ExhaustVel))
if burn > sh.Fuel {
// Partial burn: scale the impulse by the remaining fuel.
thrust = thrust * int64(sh.Fuel) / int64(burn)
burn = sh.Fuel
}
// dv (km/s) = thrust*dt / mass / 1000.
dv := fixed.FromInt(thrust * dt).Div(sh.Mass()).DivInt(1000)
sh.Vel = sh.Vel.Add(thrustDir(sh).Scale(dv))
sh.Fuel -= burn
}
// The star pulls with acceleration v^2/r, so dv = v*v*dt/r toward it.
r := sh.Pos.Len()
if r < fixed.FromInt(StarRadiusKm) {
sh.Alive = false
res.Events = append(res.Events, Event{tick, sh.ID, "destroyed", "fell into the star"})
return
}
g := cfg.OrbitSpeed.Mul(cfg.OrbitSpeed).Mul(dtF).Div(r)
sh.Vel = sh.Vel.Sub(sh.Pos.Unit().Scale(g))
sh.Pos = sh.Pos.Add(sh.Vel.Scale(dtF))
}
func (s *State) canReach(sh *Ship, pos, vel fixed.Vec, rangeKm int64) bool {
rel := pos.Sub(sh.Pos)
relV := vel.Sub(sh.Vel)
return rel.Len() <= fixed.FromInt(rangeKm) &&
relV.Len() <= fixed.FromRatio(MaxRelSpeedM, 1000)
}
// mine moves ore from the target asteroid into the ship's hold, split
// proportionally to the asteroid's composition. at is the absolute time (s)
// at which range is evaluated.
func (s *State) mine(sh *Ship, at int64) {
a := s.asteroid(sh.Target)
if a == nil {
return
}
total := a.TotalOre()
room := sh.Hull.CargoCap - sh.CargoTotal()
amt := min(sh.Hull.MineRate, room, total)
if amt <= 0 {
return
}
pos, vel := a.Orbit.State(at)
if !s.canReach(sh, pos, vel, MineRangeKm) {
return
}
var taken [world.NumOre]int64
var sum int64
for o := range taken {
taken[o] = amt * a.Ore[o] / total
sum += taken[o]
}
for o := range taken {
extra := min(amt-sum, a.Ore[o]-taken[o])
taken[o] += extra
sum += extra
}
for o, kg := range taken {
a.Ore[o] -= kg
sh.Cargo[o] += kg
}
}
// thrustDir converts the ship's azimuth/pitch (milliradians) to a unit vector.
func thrustDir(sh *Ship) fixed.Vec {
az := fixed.FromRatio(int64(sh.Azimuth), 1000)
el := fixed.FromRatio(int64(sh.Pitch), 1000)
return fixed.FromSpherical(az, el)
}