Halcyon
A once-a-day asteroid-belt game. Players cannot fly their ships: they write a program for the ship's flight computer, launch it, and then exchange 1 KB a day with it over a "wormhole" link. The belt is run once a day, deterministically.
docs/manual.md-- the HC-33 flight computer programmer's manual (source; served at/manual.md)/manual.pdf-- the same, typeset separately (see below)examples/programs/-- sample ship programs (assembly)
Run it
go run ./cmd/server -db sqlite:halcyon.db # API + website on :8080
go run ./cmd/daily -db sqlite:halcyon.db # run one day of the belt (once a day, e.g. from cron)
-db is sqlite:<path> or a postgres:// URL. The world parameters (-seed,
-ticks-per-day, -asteroids, ...) or their HALCYON_* variables must be the same for server and
daily, and cannot be changed for an existing database.
Open http://localhost:8080/, create an account (you are shown an access key once;
it is your login), write a program, seal it into your ship, launch it, then run daily.
Docker
docker build -t halcyon .
docker run -d -p 8080:8080 -v whdata:/data halcyon # SQLite on a volume
docker run --rm -v whdata:/data halcyon daily # run one day of the belt
docker run -d -p 8080:8080 -e DATABASE_URL=postgres://user:pw@db/halcyon halcyon # or Postgres
docker build --target test . # run the tests
scripts/render-manual.sh # (re)render /manual.pdf, separately
With Compose, Caddy serves the site over HTTPS at sandbox.clearsky.dev (edit caddy/Caddyfile
for another name; DNS must point at the host and ports 80/443 must be open). The app itself is
also on http://localhost:8070, bound to localhost only. SQLite lives in the halcyon_data volume:
docker compose up -d --build
scripts/daily.sh # one day's run via `docker exec`; schedule it once a day
The world settings are environment variables (HALCYON_SEED, HALCYON_TICKS_PER_DAY, HALCYON_CYCLES_PER_TICK,
HALCYON_PROGRAM_BYTES, HALCYON_RAM_BYTES, HALCYON_COMM_BYTES, HALCYON_ASTEROIDS); flags of the same name override
them. In Compose they are set once on the web service, so scripts/daily.sh always matches the
server. Change them only before a world has run.
DATABASE_URL sets the database for both server and daily (default in the image:
sqlite:/data/halcyon.db); the -db flag overrides it. The image also contains asm.
The manual PDF
docs/manual.md is rendered to a PDF: typeset with WeasyPrint, then made to look like a well-used ring-binder
copy -- coffee rings, three binder holes, and several generations of photocopying. The PDF keeps a live text
layer, bookmarks and links. The look is generated by docs/pdf/render.py and is deterministic;
--intensity (default 0.5) sets how worn the copies look, and docs/pdf/check_legibility.py OCRs every page
against the text layer to check the result.
Rendering takes a couple of minutes, so it is not part of the app image: deploys stay fast, and the PDF is rendered separately into a volume that the server reads on every request (a new render is live at once, no restart):
docker compose up -d --build # deploy the app (fast)
scripts/render-manual.sh > /tmp/render-manual.log 2>&1 & # then re-render the PDF in the background
scripts/manual-pdf.sh # or: render to docs/generated/ for a locally run server
Until it has been rendered once, /manual.pdf is a 404 that says so. The Markdown source is always at /manual.md.
Admin console
/admin is a separate operator console: a list of accounts (ships, code slots, credits, last login and
activity) and an audit log of what players did. It has its own login: one password, taken from the
environment. With no password set the console is off.
echo 'HALCYON_ADMIN_PASSWORD=a-long-passphrase-of-12-or-more-characters' > .env # git-ignored
docker compose up -d
- Sessions: a signed, HttpOnly, SameSite=Strict cookie scoped to
/admin, valid for 8 hours. Changing the password ends every session. Wrong guesses are rate-limited per client address (5 failures, then a 15-minute lockout). Use it over HTTPS (Caddy does that) so the cookie is marked Secure. - What is audited:
register,login,code_save,code_clear,program_upload,launchanduplink, each with the account, time, client address and the specifics: the slot, name, size and SHA-256 of saved code; the slot or program launched; the full data of every uplink (at most 1 KB). Actions that fail are not recorded. Aloginis signing in with an access key through the site's login form (orPOST /login); other requests are authenticated by the key alone. The admin can read the code an account has saved, but not change anything. - Map: the MAP tab is a top-down 2D chart of the belt: asteroids (coloured by dominant ore), the station,
drifting containers and every ship, each with its velocity vector drawn as an arrow (longer = faster).
Drag to pan, wheel or pinch to zoom, click an object for details, or pick a ship from the list to fly to it.
Positions are those at the start of the current day and are served by
GET /admin/api/map. Clicking a ship also draws the path it would coast along with its engine off from there, fromGET /admin/api/map/orbit. - Retention: the log is never pruned. It is the
audit_logtable, so it can be queried or trimmed with SQL.
Layout
| path | what |
|---|---|
fixed, rng |
deterministic Q32.32 maths and PRNG |
vm |
the ship CPU and its assembler (cmd/asm) |
world, sim, market |
belt generation, the daily run, ore prices |
store, runner |
SQLite/Postgres persistence and the daily run |
api, web, cmd/server |
HTTP API and the browser front end |
examples, docs |
embedded sample programs and manual |
Tests
go test ./... covers everything; set HALCYON_TEST_PG=postgres://... to also run the API
test against PostgreSQL (it wipes that database's public schema).