working on startup
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74ce884b05
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@ -165,7 +165,7 @@ def prices(c, system):
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def find_trade(c, system):
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def find_trade(c, system):
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max_traders = 3
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max_traders = 3
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prices = prices(system)
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pcs= prices(c, system)
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occupied_routes = dict()
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occupied_routes = dict()
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for s in c.store.all('Ship'):
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for s in c.store.all('Ship'):
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if s.mission != 'trade':
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if s.mission != 'trade':
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@ -176,7 +176,7 @@ def find_trade(c, system):
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else:
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else:
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occupied_routes[k] = 1
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occupied_routes[k] = 1
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best = None
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best = None
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for resource, markets in prices.items():
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for resource, markets in pcs.items():
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source = sorted(markets, key=lambda x: x['buy'])[0]
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source = sorted(markets, key=lambda x: x['buy'])[0]
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dest = sorted(markets, key=lambda x: x['sell'])[-1]
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dest = sorted(markets, key=lambda x: x['sell'])[-1]
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swp = source['wp']
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swp = source['wp']
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@ -139,7 +139,7 @@ class Commander(CommandLine):
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symbol = input('agent name: ')
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symbol = input('agent name: ')
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agent = self.store.get(Agent, symbol, create=True)
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agent = self.store.get(Agent, symbol, create=True)
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self.agent = agent
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self.agent = agent
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api = Api(self.store, agent)
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api = Api(self.c, agent)
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self.api = api
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self.api = api
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faction = input('faction or token: ')
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faction = input('faction or token: ')
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if len(faction) > 50:
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if len(faction) > 50:
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@ -571,3 +571,9 @@ class Commander(CommandLine):
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w = self.resolve('Waypoint', waypoint_str)
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w = self.resolve('Waypoint', waypoint_str)
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p = find_nav_path(self.c, ship.location, w, ship.fuel_capacity)
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p = find_nav_path(self.c, ship.location, w, ship.fuel_capacity)
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pprint(p)
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pprint(p)
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def do_list(self, klass):
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ship = self.has_ship()
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for o in self.store.all_members(klass, ship.location.system):
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print(o)
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@ -46,9 +46,12 @@ class General:
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ag = self.agent.symbol
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ag = self.agent.symbol
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command = self.store.get('Ship', f'{ag}-1')
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command = self.store.get('Ship', f'{ag}-1')
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probe = self.store.get('Ship', f'{ag}-2')
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probe = self.store.get('Ship', f'{ag}-2')
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if command.role is None:
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command.role = 'probe'
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command.role = 'probe'
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if probe.role is None:
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probe.role = 'sitter'
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probe.role = 'sitter'
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def phase_probes(self):
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def phase_probes(self):
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# * probes on all markets
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# * probes on all markets
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pass
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pass
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@ -322,7 +322,8 @@ class BaseMission(Mission):
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if self.ship.fuel_capacity == 0:
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if self.ship.fuel_capacity == 0:
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steps = {
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steps = {
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f'travel-{nm}': (calc, f'go-{nm}'),
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f'travel-{nm}': (calc, f'orbit-{nm}'),
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f'orbit-{nm}': (self.step_orbit, f'go-{nm}'),
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f'go-{nm}': (self.step_travel, f'nav-{nm}'),
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f'go-{nm}': (self.step_travel, f'nav-{nm}'),
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f'nav-{nm}': (self.step_navigate_traject, {
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f'nav-{nm}': (self.step_navigate_traject, {
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'done': next_step,
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'done': next_step,
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@ -13,7 +13,7 @@ class TradeMission(BaseMission):
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cargo_space = self.ship.cargo_capacity - self.ship.cargo_units
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cargo_space = self.ship.cargo_capacity - self.ship.cargo_units
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smkt = self.store.get('Marketplace', self.st('site'))
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smkt = self.store.get('Marketplace', self.st('site'))
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dmkt = self.store.get('Marketplace', self.st('dest'))
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dmkt = self.store.get('Marketplace', self.st('dest'))
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resource = find_deal(smkt, dmkt)
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resource = find_deal(self.c, smkt, dmkt)
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if resource is None:
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if resource is None:
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return 'done'
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return 'done'
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price = smkt.buy_price(resource)
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price = smkt.buy_price(resource)
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@ -4,6 +4,7 @@ from nullptr.roles.siphon import assign_siphon
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from nullptr.roles.hauler import assign_hauler
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from nullptr.roles.hauler import assign_hauler
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from nullptr.roles.surveyor import assign_surveyor
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from nullptr.roles.surveyor import assign_surveyor
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from nullptr.roles.miner import assign_miner
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from nullptr.roles.miner import assign_miner
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from nullptr.roles.sitter import assign_sitter
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def assign_mission(c, s):
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def assign_mission(c, s):
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if s.role == 'trader':
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if s.role == 'trader':
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@ -18,3 +19,5 @@ def assign_mission(c, s):
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assign_surveyor(c, s)
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assign_surveyor(c, s)
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elif s.role == 'miner':
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elif s.role == 'miner':
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assign_miner(c, s)
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assign_miner(c, s)
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elif s.role == 'sitter':
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assign_sitter(c, s)
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26
nullptr/roles/sitter.py
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26
nullptr/roles/sitter.py
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@ -0,0 +1,26 @@
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from nullptr.analyzer import Point
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def assign_sitter_at(c, s, w):
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c.captain.init_mission(s, 'sit')
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c.captain.smipa(s, 'dest', w.symbol)
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def assign_sitter(c, s):
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system = s.location.system
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ships = c.store.all('Ship')
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markets = c.store.all_members(system, 'Marketplace')
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origin = Point(0, 0)
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markets = sorted(markets, key=lambda m: m.waypoint.distance(origin))
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shipyards = c.store.all_members(system, 'Shipyard')
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occupied = [s.mission_state['dest'] for s in ships if s.mission=='sit']
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probe_shipyard = [y for y in shipyards if 'SHIP_PROBE' in y.types][0]
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print('oc', occupied)
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print('proya', probe_shipyard)
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if probe_shipyard.symbol not in occupied:
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return assign_sitter_at(c, s, probe_shipyard)
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for y in shipyards:
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if y.symbol not in occupied:
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return assign_sitter_at(c, s, y)
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for m in markets:
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if m.symbol not in occupied:
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return assign_sitter_at(c, s, m)
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@ -227,7 +227,7 @@ class Store:
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symbol = obj.symbol
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symbol = obj.symbol
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obj.store = self
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obj.store = self
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self.data[typ][symbol] = obj
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self.data[typ][symbol] = obj
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if type(obj).__name__ in ['Waypoint','Marketplace', 'Jumpgate', 'Survey']:
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if type(obj).__name__ in ['Waypoint','Marketplace', 'Jumpgate', 'Survey', 'Shipyard']:
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system_str = obj.system.symbol
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system_str = obj.system.symbol
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if system_str not in self.system_members:
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if system_str not in self.system_members:
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self.system_members[system_str] = set()
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self.system_members[system_str] = set()
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