0ptr/nullptr/models/waypoint.py

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from .base import Base, Reference
from nullptr.models.system import System
from nullptr.util import *
from time import time
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from math import sqrt
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class Waypoint(Base):
def define(self):
self.x:int = 0
self.y:int = 0
self.type:str = 'unknown'
self.traits:list = []
self.faction:str = ''
self.is_under_construction:bool = False
self.uncharted = True
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def update(self, d):
self.seta('x', d)
self.seta('y', d)
self.seta('type', d)
self.seta('faction', d, 'faction.symbol')
self.seta('is_under_construction', d, 'isUnderConstruction')
self.setlst('traits', d, 'traits', 'symbol')
self.uncharted = 'UNCHARTED' in self.traits
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def created(self):
self.get_system()
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def distance(self, other):
return int(sqrt((self.x - other.x) ** 2 + (self.y - other.y) ** 2))
@classmethod
def ext(self):
return 'way'
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def itraits(self):
traits = []
if self.type == 'JUMP_GATE':
traits.append('JUMP')
if self.type == 'GAS_GIANT':
traits.append('GAS')
if 'SHIPYARD' in self.traits:
traits.append('SHIPYARD')
if 'MARKETPLACE' in self.traits:
traits.append('MARKET')
if self.type == 'ASTEROID':
if 'COMMON_METAL_DEPOSITS' in self.traits:
traits.append('METAL')
if 'PRECIOUS_METAL_DEPOSITS' in self.traits:
traits.append('GOLD')
if 'MINERAL_DEPOSITS' in self.traits:
traits.append('MINS')
if 'STRIPPED' in self.traits:
traits.append('STRIPPED')
return traits
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def f(self, detail=1):
r = self.symbol
if detail > 3:
r += f'\n{self.x} {self.y}'
return r