from nullptr.store import Store from nullptr.models.ship import Ship from nullptr.missions import create_mission, get_mission_class from nullptr.models.waypoint import Waypoint from random import choice, randrange from time import sleep, time from threading import Thread from nullptr.atlas_builder import AtlasBuilder from nullptr.general import General from nullptr.util import * from nullptr.roles import assign_mission class CentralCommandError(AppError): pass class Captain: def __init__(self, context): self.missions = {} self.stopping = False self.store = context.store self.c = context self.general = context.general self.api = context.api self.general = context.general self.atlas_builder = AtlasBuilder(self.store, self.api) def setup(self): self.update_missions() def get_ready_missions(self): result = [] prio = 1 for ship, mission in self.missions.items(): p = mission.is_ready() if p == prio: result.append(ship) elif p > prio: prio = p result = [ship] return result def single_step(self, ship): if ship not in self.missions: print('ship has no mission') mission = self.missions[ship] mission.step() def tick(self): self.general.tick() self.update_missions() missions = self.get_ready_missions() if len(missions) == 0: return False ship = choice(missions) mission = self.missions[ship] mission.step() return True def run_interactive(self): print('auto mode. hit enter to stop') t = Thread(target=self.wait_for_stop) t.daemon = True t.start() self.run() print('manual mode') def wait_for_stop(self): try: input() except EOFError: pass self.stopping = True print('stopping...') def run(self): while not self.stopping: # any new orders? self.c.general.tick() did_step = True request_counter = self.api.requests_sent start = time() while request_counter == self.api.requests_sent and did_step: did_step = self.tick() if request_counter == self.api.requests_sent: self.atlas_builder.do_work() else: pass # print('nowork') self.store.flush() dur = time() - start # print(f'step {dur:.03}') zs = 0.5 - dur if zs > 0: sleep(zs) self.stopping = False def stop(self): self.stopping = True def set_mission_param(self, ship, nm, val): if ship not in self.missions: print('set a mission for this ship first') return mission = self.missions[ship] params = mission.params() if not nm in params: print(f'{nm} is not a valid param') return param = params[nm] try: parsed_val = param.parse(val, self.store) except ValueError as e: raise MissionError(e) return ship.set_mission_state(nm, parsed_val) def smipa(self,s,n,v): self.set_mission_param(s,n,v) def update_missions(self): for s in self.store.all(Ship): if s.mission_status == 'done': s.mission = None if s.mission is None: if s in self.missions: self.stop_mission(s) if s.mission is None: assign_mission(self.c, s) if s.mission is not None and s not in self.missions: self.start_mission(s) if s in self.missions: m = self.missions[s] def init_mission(self, s, mtyp): if mtyp == 'none': s.mission_state = {} s.mission_status = None s.mission = None return try: mclass = get_mission_class(mtyp) except ValueError: raise CentralCommandError('no such mission') s.mission = mtyp s.mission_status = 'init' s.mission_state = {k: v.default for k,v in mclass.params().items()} self.start_mission(s) def restart_mission(self, s, status='init'): if s not in self.missions: raise CentralCommandError("no mission assigned") s.mission_status = status def start_mission(self, s): mtype = s.mission m = create_mission(mtype, s, self.c) self.missions[s] = m m.status(s.mission_status) return m def stop_mission(self, s): if s in self.missions: del self.missions[s]